package net.minecraft.block;

import java.util.Random;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.EnumDyeColor;
import net.minecraft.item.Item;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;

public class BlockOre extends Block {
	public BlockOre() {
		this(Material.rock.getMaterialMapColor());
	}

	public BlockOre(MapColor p_i46390_1_) {
		super(Material.rock, p_i46390_1_);
		this.setCreativeTab(CreativeTabs.tabBlock);
	}

	/**
	 * Get the Item that this Block should drop when harvested.
	 */
	public Item getItemDropped(IBlockState state, Random rand, int fortune) {
		return this == Blocks.coal_ore ? Items.coal
				: (this == Blocks.diamond_ore ? Items.diamond
						: (this == Blocks.lapis_ore ? Items.dye
								: (this == Blocks.emerald_ore ? Items.emerald
										: (this == Blocks.quartz_ore ? Items.quartz : Item.getItemFromBlock(this)))));
	}

	/**
	 * Returns the quantity of items to drop on block destruction.
	 */
	public int quantityDropped(Random random) {
		return this == Blocks.lapis_ore ? 4 + random.nextInt(5) : 1;
	}

	/**
	 * Get the quantity dropped based on the given fortune level
	 */
	public int quantityDroppedWithBonus(int fortune, Random random) {
		if (fortune > 0 && Item.getItemFromBlock(this) != this.getItemDropped(
				(IBlockState) this.getBlockState().getValidStates().iterator().next(), random, fortune)) {
			int i = random.nextInt(fortune + 2) - 1;

			if (i < 0) {
				i = 0;
			}

			return this.quantityDropped(random) * (i + 1);
		} else {
			return this.quantityDropped(random);
		}
	}

	/**
	 * Spawns this Block's drops into the World as EntityItems.
	 */
	public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) {
		super.dropBlockAsItemWithChance(worldIn, pos, state, chance, fortune);

		if (this.getItemDropped(state, worldIn.rand, fortune) != Item.getItemFromBlock(this)) {
			int i = 0;

			if (this == Blocks.coal_ore) {
				i = MathHelper.getRandomIntegerInRange(worldIn.rand, 0, 2);
			} else if (this == Blocks.diamond_ore) {
				i = MathHelper.getRandomIntegerInRange(worldIn.rand, 3, 7);
			} else if (this == Blocks.emerald_ore) {
				i = MathHelper.getRandomIntegerInRange(worldIn.rand, 3, 7);
			} else if (this == Blocks.lapis_ore) {
				i = MathHelper.getRandomIntegerInRange(worldIn.rand, 2, 5);
			} else if (this == Blocks.quartz_ore) {
				i = MathHelper.getRandomIntegerInRange(worldIn.rand, 2, 5);
			}

			this.dropXpOnBlockBreak(worldIn, pos, i);
		}
	}

	public int getDamageValue(World worldIn, BlockPos pos) {
		return 0;
	}

	/**
	 * Gets the metadata of the item this Block can drop. This method is called when
	 * the block gets destroyed. It returns the metadata of the dropped item based
	 * on the old metadata of the block.
	 */
	public int damageDropped(IBlockState state) {
		return this == Blocks.lapis_ore ? EnumDyeColor.BLUE.getDyeDamage() : 0;
	}
}
